Electronic learning or e-learning has become an umbrella term for any type of education that involves an electronic component. [Figure 1] E-learning comes in many formats. It can be a stand-alone software program that takes a learner from lecture to exam or it can be an interactive web-based course.
Figure 1. E-learning encompasses a variety of electronic educational media |
Time flexible, cost competitive, learner-centered, easily updated, accessible anytime and anywhere; e-learning has many advantages that make it a popular addition to the field of education.
E-learning is now used for training at many different levels. For example, technology flight training devices and flight simulators are used by everyone from flight schools to major airlines, as well as the military. Flight Schools of all types may offer training using a variety of computer-based desk top Basic Aviation Training Devices (BATDs), stand-alone, personal computer based advanced aviation training devices (AATDs) and even more advance Flight Training Devices (FTDs) for a portion of the time a pilot needs for various certificates and ratings. Major airlines have high-level flight simulators that are so realistic that transitioning crews meet all qualifications in the flight simulator. Likewise, military pilots use flight training devices or flight simulators to prepare for flying aircraft, such as the A-10, for which there are no two-seat training versions. With e-learning, sophisticated databases can organize vast amounts of information that can be quickly sorted, searched, found, and cross-indexed.
While e-learning has many training advantages, it also has limitations which can include the lack of peer interaction and personal feedback, depending on what method of e-learning is used. For the instructor, maintaining control of the learning situation may be difficult. It also may be difficult to find good programs for certain subject areas, and the expense associated with the equipment, software, and facilities need to be considered. In addition, instructors and learners may lack sufficient experience with specific programs to take full advantage of the software that is available.
Improper or excessive use of e-learning should be avoided. For example, a flight instructor should not rely exclusively on a software program on traffic patterns and landings to do the ground instruction for a learner pilot, and then expect the learner to demonstrate patterns and landings in the aircraft. Likewise, it would be unfair to expect a maintenance learner to safely and properly perform a compression check on an aircraft engine if he or she received only e-learning training.
Along with the many types of e-learning, there are a variety of terms used to describe the educational use of the computer. This site will use the term “computer-assisted learning” in the following discussion.
Computer-Assisted Learning (CAL) Method
Computer-assisted learning (CAL) couples the personal computer (PC) with multimedia software to create a training device. For example, major aircraft manufacturers have developed CAL programs to teach aircraft systems and maintenance procedures to their employees, reducing the amount of instructor time necessary to train aircrews and maintenance technicians on the new equipment. End users of the aircraft, such as the major airlines, can purchase the training materials with the aircraft in order to accomplish both initial and recurrent training of their personnel. Major advantages of CAL are that learners can progress at a rate which is comfortable for them and are often able to access the CAL at their own convenience.
Another benefit of CAL is an FAA test prep study guide, useful for preparation for the FAA knowledge tests. These programs typically allow the learners to select a test, complete the questions, and find out how they did on the test. The learner may then conduct a review of questions missed.
Figure 2. The instructor continually monitors learner performance when using CAL, as with all instructional aids |
Real interactivity with CAL means the learner is fully engaged with the instruction by doing something meaningful which makes the subject of study come alive. For example, the learner controls the pace of instruction, reviews previous material, jumps forward, and receives instant feedback. With advanced tracking features, CAL also can be used to test the learner’s achievement, compare the results with past performance, and indicate weak or strong areas.
For most aviation training, the computer should be thought of as a valuable instructional aid, and CAL is a useful tool for aviation instructors. For example, in teaching aircraft maintenance, CAL programs produced by various aircraft manufacturers can be used to expose learners to equipment not normally found at a maintenance school. Another use of computers would allow learners to review procedures at their own pace while the instructor is involved in hands-on training with others. The major advantage of CAL is that it is interactive—the computer responds in different ways, depending on learner input. When using CAL, the instructor should remain actively involved with the learners by using close supervision, questions, examinations, quizzes, or guided discussions on the subject matter to constantly assess progress.
Simulation, Role-Playing, and Video Gaming
Simulation (the appearance of real life), role-playing (playing a specific role in the context of a real-world situation), and video gaming have taken e-learning in new directions. [Figure 3] The popularity of simulation games that provide players with complex situations and opportunities to learn have drawn educators into the gaming field as they seek interactive educational games that help retain subject matter learning.
Figure 3. Flight simulator |
The advantages of simulation/role-playing games come as the learner obtains new information, develops skills, connects and manipulates information. A game gives the learner a stake in the outcome by putting them into the shoes of a character (role-playing) who needs to overcome a real-world scenario. Learning evolves as a result of the interactions with the game, and these games usually promote the development of critical thinking skills.
Not every aviation learning objective can be delivered via this teaching method, but it should prove to be a useful tool in the instructor’s tool box as the number and content of educational games increase.